Week 5 : Outcast in the Future (Midterm)

Week 5 : Outcast in the Future (Midterm)

Creating characters and animation

This week, I have learned to use the sequencer in “Cinematics”. Applying animation to the character rig, and transforming location, rotation to the PAWN camera. At first, I attempted to use a chain of animation from pointing, walking, pushing button at the entrance, but I found that it was a bit confusing where to set my character to go after he had done walking, as he went back to the original position for the next action. I have also rendered out the video of the sequence, the title by now is called Outcast in the Future.

Question:

Is there a way to link these actions together, and how to move the position according to the walking and other actions?

Solution:

Use Root motion (stay in place animation), and then use code or keyframes to move the characters and objects.

 

Midterm Draft Video

 

Giant

I watched the ‘Giant’ and it is a heartbreaking experience about war-torn Serbia. From the shadows casting’s First person view and transform back to third person perspective in a corner of the room to see the family crushed by the ceiling. This experience is both active and non-active observant position in the VR. It seems like we are the character inside calling back the memories from a third person perspective.

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